3D Miniature for Boardgame Process

3D Miniature for Boardgame Process

Daily post about the progress of the models for the Turris Game.

The game is being developed by the Uk studio, AP BOARD GAMES.
We will show the entire process of creating the models.

Game Info:
In Turris, players take on the role of tribe leaders in a post-technology society. Exiled from a once glorious city, tribes of scavengers are all that remains of scientifically advanced humanity.
As the regular offering to the gods was delayed, the ground split open and vile Beasts arose from the Abyss, relentlessly attacking everyone in their path. Driven out of their home and left for dead in the harsh desert, the people have lost all hope, until an unexpected discovery was made.
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FIRST MODEL: THE PAIN
After receiving the concept art from the team, I set up the frame of reference as shown in the photo on the right, thus maintaining greater fidelity in the area of greatest attention, the skin.

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The first results are already found, in which we discuss the height of the leg together with the glutes of the beast, so 3 versions were made

Two mockups also produced with examples of how the model would fit in the 65mm and 70mm sizes.
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Here comes some presentations of the model after approval of the pose, detailing phase.

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And here we come to the final result, Pain, the first model of Turris.

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